Consortium 19 was born out of the desire of Vincent Roy, Artistic Director of Passages Insolites, to spark a new creative challenge by assembling artists from various disciplines to work on a common project built around a set concept. For this first edition, Consortium 19 will have the challenge of creating a playful outdoor “Arcade” space incorporating eminent figures or other elements from Quebec City history.
Consortium 19 is composed of Robin Dupuis and Pierre-Paul Guillemette (architecture), finlarmente (literature), Mathieu Plasse (video games) and Paquebot Design (graphic design) and Vincent Roy (conception).
The History Arcade
Who said history can’t be fun?
Consortium 19 literally makes history into a game by “putting into play” a large cast of characters and milestones of Quebec’s history. Players can create new clashes between characters in a video game, try to win a stone fragment from a now-destroyed historic building, recreate the story of Alain Côté’s famous air hockey goal, or join a canoe race pitting eminent figures from the history of Quebec against each other. This piece promises a truly historic level of fun!